When looking into techniques for Platformers I found an interview with Grant Kirkhope a composer for classic platformers such as ‘Banjo Kazooie’ and ‘Donkey Kong 64’ talking about the importance of motif and melody in soundtracks “Find that little 4 bar motif you can remember” this statement from Grant philosophy steered my creation of motifs that would stick a level in the players head. This idea of a memorable motif inspired my use of a Balafon to create hooks, linking a given level to its music. Furthermore, using this instrument consistently across the tracks leant a consistency to the location in which these levels are set. This creates evaluative conditioning “the process where an emotion is induced by music simply because the stimulus has often been paired with other positive or negative stimuli” (Leamcharaskul, 2017) so if I can make the music sound fun and uplifting the player will associate the gameplay in a similar fashion. These principles help mould the direction of the music, for example the track “Boulders” uses a fast tempo and beating drum to create a feeling of haste. While “Up Stream” has slow violins and a synth section to invoke a meandering feeling in the player.
Tracks
Individual tracks fully mixed and mastered
Main Theme
Tyler Lawton-Bryant
Opening track in the video sets the tone for the hub area and contextualises the environment for the opening chapter of the game.
Boulders
Tyler Lawton-Bryant
Track for the first level in the video. fast, frantic and high stakes level with an upbeat tempo and aggressive horn stabs and distorted guitar riff.
Up Stream
Tyler Lawton-Bryant
Up stream is a slow melodic track evoking the gentle feel of a stream. But danger still lurks around every corner and the horn stabs cut through that calming aesthetic.
Papu Papu
Tyler Lawton-Bryant
Action packed finally to the video. This high octane track is fast, frantic and heavy with distorted guitars and thumping kick drum hits.