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Mass Effect Score Redesign

This project was completed as part of my dissertation for Music Production and Sound Engineering at Point Blank Music School. Science fiction as a genre has a very clearly defined musical language. This project explores that language and utilises motifs within to define specific elements of the scene depicted. Two pieces were created. 1 for action, the other a motif piece for the reapers, one of the in-game enemies.

Looking into sci-fi I found lots of inspiration in the work of Michael McCann. The clearest influences in my piece’s are the horn sforzando’s and Taiko drum hits influenced by his work on the soundtrack for Deus Ex, specifically ‘Icurus’. Furthermore, after some research into Jack Walls sci-fi sounds for ‘Mass Effect’ I found an interview with Hans Zimmer and Benjamin Wallfisch on creating the Bladerunner 2049 soundtrack where Wallfisch stated that “We tried to create the intention of a more contemporary sound using 40-year-old technology,” this inspired me to look into the use of the miniMoog as mentioned by Sam Hulick the co-writer for Mass Effect and the cs-80 as famously used by Hans Zimmer. As I didn’t own any emulation of the cs-80 I used layers of kontakts “Ethereal Earth” synth pad to emulate some of the vintage 80s pad textures and frequencies. I also used the mini v from Arturia to create bass and leads for my project. A big contributor to any classic science fiction sound is the use of faders, which have been extensively used here to create slow atmospheric movement in the music.

Tracks

Individual tracks fully mixed and mastered 

Eden Prime

Tyler Lawton-Bryant

This is the action track for the planet Eden Prime. Evoking a foreboding atmosphere due to the introduction of the series villain. Using Taiko drums and fast arpeggiated synth chords to build a sci-fi atmosphere.

00:00 / 02:47

The Reaper

Tyler Lawton-Bryant

This track blends Eden Prime’s track with the Reaper theme to create a motif that can be used across many tracks when the reapers appear. Using sustained strings and horn stabs to unsettle the player. 

00:00 / 01:31
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